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Closed

Version .4 report on all GoldBox games

description

I have only mentioned the files that I am having issues with, one caveat being that I expect WALLDEFn.DAX files to appear in hex code a t this point.
 
For all GEOn.DAX maps - nearly all spaces have an 'E', which may be a false-positive reading of the backdrop information (Ishad Nha has mentioned this a couple of times in the FRUA Community forums).
 
Buck Rogers: Countdown to Doomsday
ITEMS - nothing displayed
PICn.DAX - noise images
SPRIT1.DAX - shows hex code
SPRIT2.DAX - noise images
SPRIT3.DAX - noise images
SPRIT4.DAX - noise images
SPRIT5.DAX - shows hex code
SPRIT6.DAX - noise images
TITLE.DAX - two of the images overlap
 
Buck Rogers: Matrix Cubed
ITEMS - nothind displayed
PICn.DAX - noise images
SPRIT1.DAX - noise image
WALLDEF1.DAX - colored lines instead of hex code
 
Champions of Krynn
8X8Dn.DAX - graphics are shown, but not the right ones, I assume the wrong option is being automatically chosen
CURSOR.DAX - not displayed, caused error (but no crash)

"Detailed technical information follows:

Date and Time: 10/3/2010 10:42:29 AM
Machine Name: GANDALF
IP Address: 127.0.0.1
Current User: GANDALF\Plo Koon
 
Application Domain: gbexplorer.exe
Assembly Codebase: file:///C:/GoldBox/Gold Box Explorer/gbexplorer.exe
Assembly Full Name: gbexplorer, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
Assembly Version: 0.4.0.0
Assembly Build Date: 9/30/2010 6:50:02 PM
 
Exception Source: DaxFileLibrary
Exception Type: System.IndexOutOfRangeException
Exception Message: Index was outside the bounds of the array.
Exception Target Site: .ctor
 
---- Stack Trace ----
DaxFileLibrary.Graphics.VgaStrataBlock..ctor(parameters As FileBlockParameters)
   gbexplorer.exe: N 00662
DaxFileLibrary.Factory.VgaStrataFactory.CreateUsing(parameters As FileBlockParameters)
   gbexplorer.exe: N 00047
DaxFileLibrary.Factory.RenderBlockFactory.CreateUsing(parameters As FileBlockParameters)
   gbexplorer.exe: N 00190
DaxFileLibrary.Dax.DaxImageFile.<ProcessBlocks>b__2(parameters As FileBlockParameters)
   gbexplorer.exe: N 00050
System.Linq.<SelectIterator>d__d`2.MoveNext()
   gbexplorer.exe: N 00185
System.Linq.<SelectManyIterator>d__1a`2.MoveNext()
   gbexplorer.exe: N 00116
DaxFileLibrary.Dax.DaxImageFile.ProcessBlocks()
   gbexplorer.exe: N 00368
DaxFileLibrary.Dax.DaxImageFile..ctor(file As String)
   gbexplorer.exe: N 00066
DaxFileLibrary.Factory.GoldBoxFileFactory.CreateUsing(parameters As GoldBoxFileParameters)
   gbexplorer.exe: N 00755
GoldBoxExplorer.MainViewPresenter.ProcessFile()
   gbexplorer.exe: N 00192"
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
PICn.DAX - not displayed correctly, many small images, that are not static, but that do not show anything from the game
SPRITn.DAX - displays as hex code
TILES.DAX - not displayed correctly, only two small images shown instead of dozens of small images
WILDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
 
Curse of the Azure Bonds
8X8Dn.DAX - graphics are shown, but not the right ones, I assume the wrong option is being automatically chosen
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
PICn.DAX - not displayed correctly, many small images, that are not static, but that do not show anything from the game
RANDCOM.DAX - not displayed correctly
SPRIT1.DAX - displayed as hex code
SPRIT2.DAX - not displayed correctly, shown as many tiny images
SPRIT3.DAX - displayed as hex code
SPRIT4.DAX - displayed as hex code
SPRIT5.DAX - displayed as hex code
TILES.DAX - not displayed correctly, only two small images shown instead of dozens of small images
WILDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
 
Death Knights of Krynn
8X8D1.DAX - not displayed - error

"Detailed technical information follows:

Date and Time: 10/3/2010 10:59:45 AM
Machine Name: GANDALF
IP Address: 127.0.0.1
Current User: GANDALF\Plo Koon
 
Application Domain: gbexplorer.exe
Assembly Codebase: file:///C:/GoldBox/Gold Box Explorer/gbexplorer.exe
Assembly Full Name: gbexplorer, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
Assembly Version: 0.4.0.0
Assembly Build Date: 9/30/2010 6:50:02 PM
 
Exception Source: DaxFileLibrary
Exception Type: System.IndexOutOfRangeException
Exception Message: Index was outside the bounds of the array.
Exception Target Site: .ctor
 
---- Stack Trace ----
DaxFileLibrary.Graphics.VgaStrataBlock..ctor(parameters As FileBlockParameters)
   gbexplorer.exe: N 00662
DaxFileLibrary.Factory.VgaStrataFactory.CreateUsing(parameters As FileBlockParameters)
   gbexplorer.exe: N 00047
DaxFileLibrary.Factory.RenderBlockFactory.CreateUsing(parameters As FileBlockParameters)
   gbexplorer.exe: N 00190
DaxFileLibrary.Dax.DaxImageFile.<ProcessBlocks>b__2(parameters As FileBlockParameters)
   gbexplorer.exe: N 00050
System.Linq.<SelectIterator>d__d`2.MoveNext()
   gbexplorer.exe: N 00185
System.Linq.<SelectManyIterator>d__1a`2.MoveNext()
   gbexplorer.exe: N 00392
DaxFileLibrary.Dax.DaxImageFile.ProcessBlocks()
   gbexplorer.exe: N 00368
DaxFileLibrary.Dax.DaxImageFile..ctor(file As String)
   gbexplorer.exe: N 00066
DaxFileLibrary.Factory.GoldBoxFileFactory.CreateUsing(parameters As GoldBoxFileParameters)
   gbexplorer.exe: N 00755
GoldBoxExplorer.MainViewPresenter.ProcessFile()
   gbexplorer.exe: N 00192"
8X8D2-5.DAX - graphics are shown, but not the right ones, I assume the wrong option is being automatically chosen
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
PIC1.DAX - displays as hex code
PIC2.DAX - not dsiplayed correctly, many tiny images
PIC3.DAX - not dsiplayed correctly, many tiny images
PIC4.DAX - displays as hex code
PIC5.DAX - not dsiplayed correctly, many tiny images
PIC6.DAX - not dsiplaed correctly, many tiny images
PIC7.DAX - displays as hex code
SPRITn.DAX - displays as hex code
WILDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
 
Dark Queen of Krynn
*.GLB - displays message "16,777,237 Entries" (I'm guessing this is not supported yet)
*.TLB - displays as hex code (I'm guessing this is not supported yet)
 
Gateway to the Savage Frontier
8X8Dn.DAX - graphics are shown, but not the right ones, I assume the wrong option is being automatically chosen
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
PIC.DAX - not dsiplayed correctly, many tiny images
PIC2-7.DAX - displays as hex code
RANDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
WILDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
 
Neverwinter Nights
8X8D.DAX - displays in wrong "mono" format
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile per dungeon, maybe all are stacked on top of each other?
PIC.DAX - not dsiplayed correctly, many tiny images
RANDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
SPRIT.DAX - not dsiplayed correctly, many tiny images
WALLDEF.DAX - shows colored lines
 
Pool of Darkness
8X8D0.DAX - displays wrong"mono" format
PIC1.DAX - noise images
SPRIT1.DAX - noise images
 
Pool of Radiance
8X8Dn.DAX - displays wrong format
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
FINAL5.DAX - not dsiplayed correctly, many tiny images
PICn.DAX - not dsiplayed correctly, many tiny images
RANDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
SPRITn.DAX - displays as hex code
SORPACL.DAX - displays wrong.format
WILDCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
 
Secret of the Silver Blades
8X8Dn.DAX - displays wrong format
DUNGCOM.DAX - instead of displaying dungeons tiles, displays one tile, maybe all are stacked on top of each other?
PICn.DAX - not dsiplayed correctly, many tiny images
SPRIT1.DAX - displays as hex code
TITLE.DAX - overlap of the last two images
 
Treasures of the Savage Frontier
8X8D0.DAX - displays wrong (mono) format
LUCK.DAX - displays as hex code, but in ASCII window you can see text (I guess its not really a bug then)
PIC1.DAX - noise images
SPRIT1.DAX - noise images
 
Forgotten Realms: Unlimited Adventures
*.TLB - displays as hex code (I'm guessing this is not supported yet)
Closed Feb 21, 2011 at 2:33 PM by bsimser

comments

bsimser wrote Oct 5, 2010 at 10:48 AM

Just posted changeset 3522 which will probably be release 0.4. This corrects some of the SPRITx.DAX and PICx.DAX images (for Treasures, POD, Matrix, and Doomsday)

wrote Oct 5, 2010 at 10:48 AM

wrote Feb 21, 2011 at 2:33 PM

wrote Feb 13, 2013 at 10:27 PM

wrote May 16, 2013 at 5:52 AM